Building your own world for The Sims 3 can be time-consuming and sometimes very tedious work, but I have to say I’m enjoying the crap out of it. I’m feeling more and more comfortable with Create-A-World (though I still think it could be a LOT more intuitive and user-friendly) and getting a huge kick out of experiencing my world in-game. The silliest little things can thrill me, like running my test Sim around the lighthouse and hearing the clamor of the seagulls, or watching the mailwoman race down the pathway to deliver his mail. It’s weird how creating my own world has gone from being completely infuriating to totally exhilarating. And thank goodness it did, because I’m having some serious fun.
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My Island
After much pulling out of hair and clawing out of eyeballs, I’ve settled on creating an island world. I avoided it for a long time because everyone and their dog is making an island world, and I wanted to do something different. Plus all my ideas were for an inland town. But CAW just wasn’t cooperating, and I didn’t want to retrofit Riverview. I wanted something new, something that is completely mine (ok, mostly mine).
So after some thought and playing and building and planning, I’ve come up with Plumbridge Island. It’s still in its embryonic stages but I thought I could share my trials and tribulations as I go.
Some Kind of Progress
Hey all, things have been quiet on the blogfront, but I’ve been plotting and planning behind the scenes, figuring out what kind of Sims 3 town I want to build and how I’m going to build it.
Two things currently stand in my way. One is the Create-A-World tool itself. It’s still incredibly frustrating to use and still makes me want to kick a hole through my computer screen most of the time. But…it’s getting better. I’m learning more about it every day, and I’m finally to the point where I think I can muddle through making a basic world. It’s going to be a long and sometimes painful process, but I’m determined to figure it out.
Last night I was able to place a couple of roads and lots without going into some kind of Hulk-rage, so that’s a start. I’m doing it somewhat backwards — placing my roads and lots before doing the terrain sculpting — but I needed to get an idea for just how big the town can be before it hits the boundaries of the camera-non-routable area. I’m going to attempt something like Riverview, that is, a landlocked area that doesn’t use the distant terrain objects. We’ll see how that goes. Maybe next time I’ll be able to post some actual pictures!
The second thing with which I struggle, as always, is the theme of my town. There are bazillions of options — how can I pin it down? I love so many things. Victorian, midcentury modern, Tudor, rural, suburban…and that’s just the architecture. What about plants and trees? Should it be tropical? Or something like the Pacific Northwest? How about an autumnal New England feel? Should it be a river town? Lake town? Hilly? Flat? Gah. Seriously, I’ve had this churning around in my brain for a month. I eventually settled for: whatever is easiest to build. Sounds like the slacker route, but this is my first world, and I want to play it at some point, not spend a year agonizing over lot placement.
So it’s going to be flat, surrounded by hills to block the ocean (because trying to use the distant terrain is maddening, and I don’t want to make an island). It’s going to have the kind of flora I might find in my own backyard. It’ll essentially be a small midwestern town, the kind that looks like it might be stuck in the 1950s. A bridge going over a river, a main street, a range of homes from trailers to ranches to Victorians, the town surrounded by fields and farmland. I know, sounds a lot like Riverview. Again. But it’ll be MY Riverview. And I’m going to use Jynx’s rabbithole rugs, so I can build completely different schools, police stations, etc. Hopefully in the end it’ll look nothing like EA’s version of Smalltown, USA.
Ten Years of Simming
Holy moly, can you believe we’ve been playing The Sims for ten years? This video, which I found via The Sim Supply, made me super nostalgic. Thought maybe you guys would enjoy it, too.
Try, Try Again
Hey all (if anyone is even reading this blog anymore)! Turns out the book thing didn’t go so well, which I doubt will surprise anyone who knows me, heh. I tried to do some writing, but I missed having pictures to go along with my stories. I missed building houses. I missed watching families grow. And to be honest, I didn’t even try the book thing for very long. I got sucked back into Lord of the Rings Online for several months, and that was fun, but lately I’ve felt a void in my life, and I realized it was partly because I wasn’t doing anything creative.
So I thought I might get back into Simming and Sims storytelling. I decided to start afresh – I completely reinstalled TS3 and added World Adventures to the mix. The first thing I did with WA was to send a hapless traveler to Shang Simla, but for some reason I got bored quickly. I know, I don’t get it either, since it sounds like people are having so much fun with it. But I couldn’t find the location of her first opportunity before she needed food and got tired. And even though the scenery is gorgeous, I could only gape at it for so long before I realized this was not scratching that creative itch at all.
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All Simmed Out
Well, I am sad to say it, but it seems I’ve hit the end of the road with the Sims franchise, at least for the foreseeable future. I haven’t felt the urge to boot up the The Sims 3 in weeks now, and I’m not even remotely excited about the upcoming expansion pack. Strange that this should happen a mere two months after the game’s release, but there you go. I think, for me, it’s just too much like The Sims 2 in some ways (such as basic gameplay and recycled objects/animations) and not enough like TS2 in other ways (no neighborhood creation). At the same time, it killed TS2 forever for me because now that I’ve experienced TS3’s gorgeous graphics, TS2 feels very flat. I feel no desire to go back to it, despite it being (at least with all the EPs installed and loads of custom content) a superior game.
Of course, I’ll never say “never”; maybe once a neighborhood creation tool is released, I’ll find my way back to the game and its awesome community, but I think, having spent nearly nine years with Sims games and five years blogging about them, it’s time to move on to other creative pursuits. One thing I’ve been trying to do for the last 20 years is write a book. I’m going to focus on that for awhile and see how it goes.
Hope you’re all having fun with whatever you do, and thanks again for being such wonderful readers and fellow Simmers.
Marty Lloyd Grows Up
In the last update on the Lloyds, Zoey and Christopher had a son, Marty, who grew very rapidly to the child stage. Around the same time, Zoey and Christopher both became elders. So Marty ended up an only child, with his parents just days from death. The Short lifespan really is short. Painfully so.
Marty was a child for just two days. The upside is that it was over the weekend, so he didn’t have to go to school. He could ride around town on his bike (well, it wasn’t really his, as I didn’t buy him one, but there must be one of those community share-a-bike program for Sim kids)…
Lloyds Are Us
When last we left the Lloyds, Christopher and Zoey had just gotten hitched and hopped into the sack for some good old-fashioned wooing and hooing. You may have noticed that they were outside for most of the night, then suddenly in a house when it came time to do le woohoo. That’s because I paused right after Christopher moved in and…built them a house. All Zoey had was an outhouse and some furniture out on the lawn; newlyweds need a proper home in which to cavort and make babies and such.
Of course, as soon as you build a house in TS3, it becomes a burglar magnet. I don’t know why these guys don’t show up when everything is out on the lawn, easily accessible. Nope, they wait until you have WALLS and DOORS. I clicked frantically on Zoey to wake her up so she could beat the robber to a pulp, but I was clicking on the bed instead of Zoey, and she didn’t wake up fast enough.