I hadn’t planned on blogging this, because I thought it might be another thing I start and never finish, but I’ve actually made it to the YA stage of 2nd generation (my first time ever with a Sims 3 family!) and am still going strong with it. Plus one of my Simming friends asked to see pics, and I thought I might as well just post them here. So, introducing the umpteenth project I’ve undertaken in TS3, the Wishful Living Challenge!
This is my founder, Zuzu Shanley. The name may be familiar to those of you who followed my very first Legacy Challenge for TS2 way back in 2004-2005. She was the first daughter of the 4th generation heiress, Fiona, and her husband Robi, and the twin sister of the 5th generation heir, Patrick. This was during the “have 10 babies” madness, so she ended up being shipped off to Uncle Liam’s house to make room for more kids. I always liked her and almost wrote some stories about her a few years back — even had her grow up to an adult and moved into a house — but it never got off the ground.
When I was thinking of a founder for the Wishful Living Challenge, I thought it would be fun to re-create Zuzu for TS3. Her aspiration in TS2 was Popularity, so I gave her the traits Friendly, Charismatic, Party Animal, and Good Sense of Humor. The woman was built to be a friend-making MACHINE. To round her out a bit I gave her the Neat trait as well; I figured she’d be cleaning up after guests a lot, so she might as well enjoy it (plus I love the “Clean House” option that Neat Sims get).
Now, the Wishful Living Challenge is kind of like the Legacy Challenge in that you start with a founder and go through the generations. However, there are several big differences. The first is that the founder can move into any house they can afford, and it has to be an actual house — no empty lots allowed! So I had Zuzu move into the Dogpatch in Riverview.
Another big difference is that the scoring is based on completing Lifetime Wishes. The ultimate goal is to complete every single LTW in the game and see how many generations it takes. The catch is that only the heir, their spouse, and a designated spare heir are eligible as far as the scoring is concerned. Furthermore, they have to fulfill their LTWs before the heir moves out, which must occur before they are three days into the Young Adult stage. So yep, no lingering on the same lot for generations on end — the WLC heirs have to pack up and find another house in town, starting all over again (though generally with more money in their pockets than their predecessors). This appealed to me since I always felt that Legacy Challenges get too easy to play after 1st generation (and hence, become boring).
Zuzu’s LTW was to Have 20 Friends, and she wasted no time in getting to know the people of Riverview. She wanted to join the Law Enforcement career right off the bat, so I had her do that, and one of her co-workers was Don Lothario. Don works everywhere, doesn’t he? That’s when I finally realized that Don must be programmed to take the same career as your first Sim in town. There is no avoiding the Don.
Anyway, I wanted Zuzu to make some babies, and since Don was her partner at work I figured he might as well be her partner at home (*groan*). Don Lothario became Don Shanley, and much woohoo was made.
Since I didn’t plan on blogging this, I didn’t snap many pics. Here’s the only one I got of Zuzu pregnant, dancing away to the stereo outside (I decided that all stereos must now be outside because otherwise people turn them on the middle of the night and disrupt sleep. A lot. It’s annoying!)
My mind was blown when Zuzu up and had twins. Yikes! I didnâ€™t bother with any pics during the boring pillbug stage, so here they are as toddlers:
The blonde twin who is basically the mirror image of Zuzu is named Mara, and the brunette, who looks more like her dad, is named Hope. Mara started out Athletic and Friendly, and Hope was Excitable and a Heavy Sleeper. I rolled those randomly because I had no idea where I was going with them, but at least I had the power to veto if something icky rolled up. Like Evil â€“ Iâ€™m not ready for an Evil Sim yet. I keep putting it off, and I donâ€™t know why. I need to bite the bullet one of these generations and be like “BAM! You’re EVIL! Now go become the Emperor of all EVILNESS!” But not yet. Although, in retrospect, it would have been cool to make one twin Good and the other Evil…maybe next time.
After Zuzu made some money, I also renovated the Dogpatch somewhat. The rules of the WLC state that you cannot change the footprint of the house or add any levels, so I just repainted the windows, floors, and walls, and then changed the style of the fence around the sideyard. I also plopped down more trees and shrubs. You can see Don’s super-ugly Sloppy Jalopy parked in front of the house (that got a repaint later, too).
Zuzu ended up quitting her job to take care of the kids full time (I wasn’t sure how the whole Babysitter thing worked yet — that’s how little I’ve played families with kids in TS3!). At least they can multi-task a bit while holding their offspring.
Don’s LTW was originally Heartbreaker (be the boyfriend of 20 Sims), but I couldn’t make him do that to Zuzu, so after the twins were born, he had a “change of heart” and decided he’d rather become a CEO and make scads of moolah to support his new family. (In other words, I used Lifetime Happiness points to change his LTW. Very handy.) He was still Flirty, though, so I had to keep an eye him to make sure he wasn’t puttin’ the moves on other chicks when Zuzu was around. Once a cad, always a cad: thatâ€™s our Don.
Before long the twins became children, and hooray! I was through the toddler stage. I managed to teach them both to walk, talk, and use the potty, so for Mara I settled on the Genius trait, and for Hope I chose Loves the Outdoors. I still wasnâ€™t sure where I was going with their LTWs, so I was still randomly rolling, but rolling again if a trait I disliked came up.
Hereâ€™s a typical Shanley family scene: a party in the sideyard, with everyone in formalwear, Zuzu drinking a capuccino to stay awake a bit longer, the kids doing their homework diligently, and Don dancing it up. (Vertical woohoo!)
As a Genius, Mara enjoyed playing chess, and she raised her Logic to a high enough level that she had the Lifetime Wish to Become a Chess Legend roll up before she even hit teen. Hope, on the other hand, hadn’t had any LTWs show up yet, so I designated her as my heir (to give her more time) and Mara as the spare. According to the rules of the challenge, I had to try to fulfill Maraâ€™s LTW before the pair were three days into the YA stage.
So Mara spent most of her child and teen days playing chess, mostly against ranked opponents. I selected the trait Lucky for her when she became a teen so sheâ€™d win games more often and progress to a higher rank in chess more quickly. In the above picture sheâ€™s playing against George Dean, a friend and neighbor of the Shanleys. Hope is watching them with concern.
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